The Deep Mountains Trilogy
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Wrath of the Deep Lord
Iron Town survives on one thing: the mine. Three hundred souls work the deep shafts, extracting iron ore in the shadow of the Karth Mountains. Until the day the miners break through into a cavern that should not exist. Something has lived there for millennia. Something with claws like daggers and skin tough as stone. Something that remembers when these mountains were young—and knows that humans are intruders in its domain. When the creature awakens, the killing begins. Miners are torn apart in the tunnels. Guards die at their posts. The village Reeve, Gonway, barely survives his first encounter, saved only by the mysterious intervention of a forest spirit who walks unseen through the pines.
Debt to the Deep Places
Sixty years have passed since the woodcutter Gonway helped save Iron Town from the terror of the Deep Lord. The village has grown and prospered, the mines run deep into the Karth Mountains, and Gonway — still wearing the face of a thirty-three-year-old man despite his ninety-three years — has settled into the quiet, if solitary, life. Then the mountains shake. Miners die in the cave-in. The walls crack. And in the deep woods, ancient spirits deliver a warning that finds its way to Gonway in a dream: the mountain is angry, its patience exhausted, and if the mines continue their descent into the deep places, an army of trolls will come down from the heights and finish what the earthquake started.
Refuge in the Mountains Deep
Twelve years ago, Gonway and Owen severed the connection between worlds and ended the age of magic. They saved their village. They also destroyed the power of every wizard in the world. Now one of those wizards has come for answers—and revenge.
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