Building AI-Powered Games from Scratch
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Narrated by:
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Virtual Voice
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By:
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Ajit Singh
This title uses virtual voice narration
Virtual voice is computer-generated narration for audiobooks.
Philosophy
The core philosophy of this book is "Code First, Theory Second." I believe the most effective way to understand complex AI concepts is to build them. Instead of getting bogged down in dense academic theory, each topic is introduced through a clear, practical problem in a game context. I then immediately proceed to design, code, and implement a solution. This approach ensures that the learning is tangible, memorable, and directly applicable to real-world development scenarios. We prioritize clarity and simplicity, breaking down sophisticated topics into manageable, easy-to-digest steps.
Key Features
1. Strictly Project-Oriented: Focuses entirely on the practical application of AI in game development.
2. Beginner-Friendly Algorithms: All algorithms are explained in the simplest possible terms, with a focus on intuition over mathematical rigor.
3. Complete Code Examples: Provides full, working code for all examples and projects.
4. From Classic to Modern AI: Covers the full spectrum, from traditional techniques like A* Pathfinding and Behavior Trees to modern approaches like Reinforcement Learning and Procedural Content Generation.
5. Hands-On Practicals: Includes practical exercises and mini-challenges in each chapter to reinforce learning.
To Whom This Book Is For
This book is written for:
1. Undergraduate and Postgraduate Students (B.Tech/M.Tech): Computer Science and Engineering students looking for a practical, syllabus-compliant resource on AI and its applications.
2. Aspiring Game Developers: Individuals who know how to program but want to learn how to make their games more intelligent and dynamic.
3. Software Developers and Hobbyists: Programmers interested in exploring a fun, engaging, and challenging application domain for AI and machine learning.
4. AI Enthusiasts: Individuals with a theoretical understanding of AI who want to see how these concepts are applied in a real-world, interactive context.
A basic understanding of programming, preferably in Python, is the only prerequisite. No prior experience with game development or artificial intelligence is assumed.
Disclaimer: Earnest request from the Author.
Kindly go through the table of contents and refer kindle edition for a glance on the related contents.
Thank you for your kind consideration!
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