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Game On

Reinventing Organizational Culture with Gamification

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Game On

By: Arthur Carmazzi
Narrated by: Sara Gardner
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The definition of work gamification: “The systematic facilitation of helping team members combine measurement, motivational psychology, and basic fun in existing or improved work processes or activities, with the objective of fostering desired behaviors and results".

Game On shares research, case studies and step-by-step processes that will take you on a fun journey of culture evolution success while impacting your teams’ innovation and lives. And with pandemic-ready strategies, you can easily start getting results immediately.

"The reinvention of organizational culture to build positive lasting change where people enjoy work, find meaning and purpose in work, and support others to do the same. But Game On takes it a step further, so that we not only cultivate a happier more productive work environment but also a fun one." (Dr Marshall Goldsmith, New York Times best-selling author of Mojo and What Got You Here Won't Get You There)

"A revolution in culture change, Arthur’s gamification research makes it easy and fun to achieve visible engagement and innovation in a short time, and with the step-by-step virtual implementation, this is a must-get book for current times." (Chester Elton, best-selling author of All In and Leading with Gratitude)

Game On is a timely book, providing proven tools and techniques to make working together more fun. This is vital in the world today, when new learning, greater joy, and better collaboration are keys to your success.” (Ron Kaufman, New York Times best-selling author of Uplifting Service)

©2021 Arthur Carmazzi (P)2021 Arthur Carmazzi
Workplace & Organizational Behavior Management & Leadership Organizational Behavior Management Leadership Business Innovation Occupational & Organizational Success Psychology Psychology & Mental Health Game
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Game On brings the listener/reader across a journey of appreciating not just the type of gamifications, game mechanics and tools, but even more important, actual blueprints of practical applications of organization behavior gamification. In no way manipulative. You can view it more as using gamification to communicate the commitment of the leadership towards the culture they wish to build. The book is practical for beginners to experts in gamificatiom and work processes.

Applicable even for beginners, insightful for all

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