Generative Reality
A step beyond Augmented Reality
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Narrated by:
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Virtual Voice
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By:
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Ajit Singh
This title uses virtual voice narration
Virtual voice is computer-generated narration for audiobooks.
"Generative Reality: A step beyond Augmented Reality" is a comprehensive, practical-first guide to understanding and building applications for the next frontier of immersive technology. It moves beyond the concept of simply overlaying information onto the real world (Augmented Reality) and into the domain of actively curating and modifying a user's perception of reality in real-time using generative artificial intelligence.
Philosophy
The core philosophy of this book is "Learning by Creating." I believe that abstract, theoretical knowledge comes to life only when applied to solve a tangible problem. The entire book is oriented around a single, compelling goal: to empower you, the reader, to build your own Generative Reality (Gen-R) applications. It intentionally prioritizes practical, hands-on implementation over dense theoretical discourse, ensuring that you are writing code and seeing results from the very beginning. The futuristic concept of Gen-R is demystified and made accessible through today's programming tools and a step-by-step, game-development-focused methodology.
Key Features
1. Globally Relevant Syllabus: The content is designed to align with the core curriculum of B.Tech and M.Tech Computer Science programs at leading international universities.
2. Game Development Focus: Uses the engaging framework of game development and game theory to teach core Gen-R principles.
3. Complete Capstone Project: Features a final chapter dedicated to a DIY project with full, explained source code, providing a tangible and portfolio-ready outcome.
4. Hands-On Practicals: Rich with practical exercises, case studies, and code examples in every chapter.
6. Clear and Simple Language: Written in an accessible style, avoiding jargon where possible and explaining it clearly when necessary.
7. Comprehensive Coverage: Details every stage of development, including design, architecture, implementation, deployment, and future scope.
To Whom This Book Is For
1. B.Tech/M.Tech Computer Science Students: An ideal textbook or supplementary resource for courses on AI, Computer Graphics, HCI, and AR/VR.
2. Ambitious School Students: Students with a basic understanding of programming (e.g., Python) will find the step-by-step instructions clear enough to start building their own applications.
3. AR/VR Developers: Professionals looking to understand the next evolution of immersive technology and incorporate generative AI into their skill set.
4. AI and Machine Learning Enthusiasts: Individuals interested in the practical application of generative models (like GANs and VAEs) in real-time interactive systems.
5. Hobbyists and DIY Makers: Anyone with a passion for technology who wants to experiment with building futuristic, perception-altering projects.
Disclaimer: Earnest request from the Author.
Kindly go through the table of contents and refer kindle edition for a glance on the related contents.
Thank you for your kind consideration!
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