No Foreign Game: Association Football and the Making of Irish Identities Audiobook By James Quinn cover art

No Foreign Game: Association Football and the Making of Irish Identities

Virtual Voice Sample

Audible Standard 30-day free trial

Try Standard free
Select 1 audiobook a month from our entire collection of titles.
Yours as long as you’re a member.
Get unlimited access to bingeable podcasts.
Standard auto renews for $8.99 a month after 30 days. Cancel anytime.

No Foreign Game: Association Football and the Making of Irish Identities

By: James Quinn
Narrated by: Virtual Voice
Try Standard free

$8.99 a month after 30 days. Cancel anytime.

Buy for $9.99

Buy for $9.99

Background images

This title uses virtual voice narration

Virtual voice is computer-generated narration for audiobooks.

From its earliest days, association football was seen not just as a contest between individuals and teams, but also between nations and peoples. The Irish national team was among the first in the world to participate in international competition in the early 1880s, but not everyone accepted it as a truly national entity. Sport in Ireland was disputed ground in a manner that was not the case elsewhere – even the term ‘football’ itself was a contested one. But soccer followers generally found no contradiction between their sporting and national loyalties, and the game found an important niche in Irish life, supported by many leading nationalists, from James Connolly to John Hume.

This book provides a unique window into the history of Ireland and Britain, with keen insights into the making of national, regional, sectarian, class and gender identities that crystallised around Irish soccer. Taking the story from the 1870s up to the present, it examines the domestic as well the international game in Ireland, North and South, and sets both in a richly detailed historical and cultural context. It also examines the experience of Irish communities in England and Scotland, and the ways in which the game affected their relationship with their host societies.

Carefully weaving together political, social, cultural and sporting history, No Foreign Game tells a story not just of division and conflict, but also one of solidarity and celebration, and in doing so it breaks new ground in the history of Irish sport.

Soccer Sports Game
All stars
Most relevant
Virtual voice is never good. It is, at best, clunky and artificial. At worst, it is annoyingly bad. And the recording of this book is VV at its worst. Aside from the standard mispronunciations and lack of inflection at the end of sentences, the VV for this book reads aloud each citation number for endnotes, as if “period thirty four” or “apostrophe seventy six” was part of the text.

In a book like this — academic but accessible, with dozens of notes in each chapter — this gets old very, very fast.

And it’s too bad, because No Foreign Game is a smart, thoughtful, and original social, cultural, and political history of sport in Ireland. I would strongly recommend avoiding the audiobook and reading a print copy instead.

Virtual voice ruined an excellent book

Something went wrong. Please try again in a few minutes.