Playing for Keeps Audiobook By Daniel Schinhofen cover art

Playing for Keeps

Alpha World, Book 4

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Playing for Keeps

By: Daniel Schinhofen
Narrated by: Peter Berkrot
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Alpha Company is embarking on a grand mission, crossing the Dead Lands to find and conquer Gwain’s Keep. Led by Alburet, most of the guild embarks on what could be an epic and memorable journey, as they aim at being the first Two-souled guild to capture a keep.

Besides safeguarding the members of the guild, Alburet also has to worry about the natives that are with them on their journey. Deidre Crowley, Stacia’s sister, is the one he worries about most, having sworn to see her safely across the lifeless desolation of the Dead Lands.

Having to be ultra-vigilant during the day, night brings welcome relief and relaxation to the raid.

For Alburet, Karen, and Stacia, it also brings their chance to help Fluffball come to grips with her past.

©2018 Daniel Schinhofen (P)2018 Podium Audio
Adventure Fantasy Epic Epic Fantasy Fiction Science Fiction Classics

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I still love the series. But this book lacked a lot. I like books that can make me feel something. An emotion, no matter how shallow. I felt nothing for 4/5ths of this book. I listened intensively for 9 hours expecting something to jump out at me. A raw emotion, a sense of dread, or exhalation. for almost 4/5th's of the book a cycle was installed. MC and crew fought the same enemies, set up camp, sexual frustration escapades, memory scene, wake up, eat, and repeat. I could practically predict the next chapter almost phrase for phrase. It felt lazy. I am hesitant to recommend this book. Not much happends and honestly you might be ok with skipping this one. The only value to this book were the memory scenes from the main characters, which adds up to about an 1-2 hours out of the whole book.

"Mehh"

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another wonder book in the serious but it does drag in the middle but for a good reason it builds on everyone's backstory and shows what is in there past but highly recommend if your a fan of series

wonderful continuation but....

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When Alburet married Stacia he believed it only right to be faithful to his wife, according to how his father had raised him. This new morality effectively cut off Karen from any further sexual contact with him. While Alburet felt Karen would understand, when in fact, she was very upset feeling betrayed. Due to her upbringing and forward personality, relationships were difficult, making her lonely. When she met Alburet, and then Stacia, Karen felt she had finally found a mate or mates. This abrupt turn of events was devastating, her psyche sliding into anger and depression. Alburet and Stacia loved Karen and they were determined to right this wrong. Meanwhile, Karen was becoming attached to Fluffball, wanting to help Fluff out of her extreme timidness, for Fluff’s sake and her not-so-hidden desires. Alburet and Stacia assisted in this goal, knowing it would benefit Fluff. Mindblown decided to offer the abandoned keeps/castles throughout Alpha World to the established guilds. To claim a keep, a guild “merely” had to occupy and retain control of it. Alpha Company crossed the desert, known as the Deadlands to find Gwain’s Keep. Stacia’s mother, Lilith, gave Alburet the location as a late marriage present. The trek across the Deadlands was very dangerous, requiring hiring mercenaries to accompany them. Desert monsters included sandworms reminiscent of the novel Dune Trilogy. Much of the story concerns Fluff’s repressed childhood memories, Alburet’s memories of the death of his close friend, its effect on the daughter Kaylee, and Stacia’s therapeutic help to both. Gwain’s Keep is an instance dungeon, a separate server instance from the other players in the game, having a very powerful boss at the end. Raids are much more dangerous than typical dungeons, usually requiring fifty to hundreds of adventurers of all types. The Battle for Gwain’s Keep is the most exciting part of the story. Time to play for keeps! This volume is composed of the expanding and deepening relationship of the four main characters, the adventures of the growing guild, and the fight for Gwain’s Keep. The guild and its adventurers encompass the gaming aspect of the tale versus the emotional interactions of the characters. Both combine to create an exciting, yet heart-warming story.

One of the best!

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doo is great I just keep getting lost when battles happen. plz keep writing though

good book

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I have listened to all 4 of the series so far and I have to say I think the 3rd and 4th are my favorite which is such a rare thing in series. This book had it all, Imagination, a hero, a villain, romance, strategy, combat, comradeship and Ophelia as the Future Raid Boss. I already purchased the 5th, only reason I'm not listening to it yet is this Book, Author and Narrator deserved this review.

Wow, What a Book!

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