Reality Is Broken
Why Games Make Us Better and How They Can Change the World
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Buy for $22.66
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Narrated by:
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Julia Whelan
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By:
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Jane McGonigal
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.”—The Boston Globe
“Powerful and provocative … McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.”—San Jose Mercury News
“Jane McGonigal’s insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.”—Cory Doctorow, author of Little Brother
A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world—from social problems like depression and obesity to global issues like poverty and climate change—and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
©2011 Jane McGonigal (P)2010 Brilliance AudioListeners also enjoyed...
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I am a game dev trying to learn more and this book was reccomended to me, there are many interesting and positive ideas in the book, but if you are looking for something more applicable to making video games this might help, but wasn't the silver bullet I am looking for
I very much liked the idea and experiment of super better a game that helps people with recovery/ chronic pain.
also the terms like nachas or ferrio were useful imo
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A non-gamers failed attempt to do social good with gaming
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