Building Salvo
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Narrated by:
Two veteran developers hit “record” and build software the way it actually gets built now: with AI in the loop, tests as the contract, and a whole lot of honest course-correction.
In this podcast, Rob Myers and John Wilger start from absolute zero—fresh tools, fresh repo—and incrementally build a Salvo/Battleship-style game in Rust using OpenCode and modern agent workflows. But the real product isn’t just the game: it’s the repeatable process—discovery docs, ADRs, functional-core/imperative-shell thinking, “parse, don’t validate,” deterministic testing around randomness, and strict TDD that keeps humans accountable while letting the AI do the heavy lifting.
Expect screen-share build sessions, strong opinions about test design, and practical lessons on “agent engineering”: how to write agents.md, how to constrain tools that want to run ahead, and how to turn one-off fixes into reusable skills—so the next project isn’t starting from scratch.
If you care about clean architecture, bulletproof behavior, and shipping with AI without surrendering quality, you’re in the right place.
2026 John Wilger & Rob Myers-
Jan 29 202645 minsFailed to add items
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