Publisher's summary

This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field. Discover our 150+ channels and browse our 28,000+ episodes on our website: newbooksnetwork.com Subscribe to our free weekly Substack newsletter to get informative, engaging content straight to your inbox: https://newbooksnetwork.substack.com/ Follow us on Instagram and Bluesky to learn about more our latest interviews: @newbooksnetwork Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
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Episodes
  • Garrett M. Graff, "When the Sea Came Alive: An Oral History of D-Day" (Simon and Schuster, 2025)
    Aug 13 2025
    June 6, 1944—known to us all as D-Day—is one of history’s greatest and most unbelievable military triumphs. The surprise sunrise landing of more than 150,000 Allied troops on the beaches of occupied northern France is one of the most consequential days of the 20th century. Now, Pulitzer Prize finalist Garrett M. Graff, historian and author of The Only Plane in the Sky and Watergate, brings them all together in a one-of-a-kind, bestselling oral history that explores this seminal event in vivid, heart-pounding detail.The story begins in the opening months of the 1940s, as the Germany army tightens its grip across Europe, seizing control of entire nations. The United States, who has resolved to remain neutral, is forced to enter the conflict after an unexpected attack by the Japanese at Pearl Harbor. For the second time in fifty years, the world is at war, with the stakes higher than they’ve ever been before. Then in 1943, Allied leaders Franklin D. Roosevelt and Winston Churchill meet in Casablanca to discuss a new plan for victory: a coordinated invasion of occupied France, led by General Dwight D. Eisenhower. Failure is not an option. Over the next eighteen months, the large-scale action is organized, mobilizing soldiers across Europe by land, sea, and sky. And when the day comes, it is unlike anything the world has ever seen.These moments and more are seen in real time. A visceral, page-turning drama told through the eyes of those who experienced them—from soldiers, nurses, pilots, children, neighbors, sailors, politicians, volunteers, photographers, reporters and so many more, When the Sea Came Alive “is the sort of book that is smart, inspiring, and powerful—and adds so much to our knowledge of what that day was like and its historic importance forever” (Chris Bohjalian)—an unforgettable, fitting tribute to the men and women of the Greatest Generation. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
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    54 mins
  • Steven Pinker, "When Everyone Knows That Everyone Knows...: Common Knowledge and the Mysteries of Money, Power, and Everyday Life" (Scribner, 2025)
    Mar 23 2026
    Common knowledge is necessary for coordination, for making arbitrary but complementary choices like driving on the right, using paper currency, and coalescing behind a political leader or movement. It’s also necessary for social coordination: everything from rendezvousing at a time and place to speaking the same language to forming enduring relationships of friendship, romance, or authority. Humans have a sixth sense for common knowledge, and we create it with signals like laughter, tears, blushing, eye contact, and blunt speech. But people also go to great lengths to avoid common knowledge—to ensure that even if everyone knows something, they can’t know that everyone else knows they know it. And so we get rituals like benign hypocrisy, veiled bribes and threats, sexual innuendo, and pretending not to see the elephant in the room. In When Everyone Knows That Everyone Knows…: Common Knowledge and the Mysteries of Money, Power, and Everyday Life (Scribner, 2026) Pinker shows how the hidden logic of common knowledge can make sense of many of life’s enigmas: financial bubbles and crashes, revolutions that come out of nowhere, the posturing and pretense of diplomacy, the eruption of social media shaming mobs and academic cancel culture, the awkwardness of a first date. Artists and humorists have long mined the intrigues of common knowledge, and Pinker liberally uses their novels, jokes, cartoons, films, and sitcom dialogues to illuminate social life’s tragedies and comedies. Along the way he answers questions like: -Why do people hoard toilet paper at the first sign of an emergency? -Why are Super Bowl ads dominated by crypto? -Why, in American presidential primary voting, do citizens typically select the candidate they believe is preferred by others rather than their favorite? -Why did Russian authorities arrest a protester who carried a blank sign? -Why is it so hard for nervous lovers to say goodbye at the end of a phone call? -Why does everyone agree that if we were completely honest all the time, life would be unbearable? Steven Pinker is the Johnstone Professor of Psychology at Harvard University. Renee Garfinkel, Ph.D. is a psychologist, writer, Middle East television commentator, and host of the New Books Network’s Van Leer Jerusalem Series on Ideas. Write her at reneeg@vanleer.org.il. She's on Twitter @embracingwisdom. She blogs here and also contributes here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
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    35 mins
  • Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)
    Aug 13 2025
    African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement. Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
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    20 mins
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