Episodios

  • The Problem With AD&D 1 to 1 Time
    Apr 8 2026

    In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it solves.

    • Website: https://Blacknotebook.org
    • Email: AsktheDM(at)TheEvilDM.com
    • Support: https://Patreon.com/TheEvilDM
    • Paypal: https://www.paypal.com/paypalme/TheEvilDM
    • The Eclectic Goat- https://www.youtube.com/watch?v=QaRKDBVtam0&t=707s
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    25 m
  • Unearthed Arcana, Official, Final, But is it Better?
    Apr 2 2026

    Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game.

    #ADnD1e #UnearthedArcana #OldSchoolDnD

    • Support: https://Patreon.com/TheEvilDM
    • Website: https://blacknotebook.org
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    24 m
  • AD&D Monster Spotlight: The Son of Kyuss
    Mar 25 2026

    In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous.

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    15 m
  • Feather Fall: The Spell That Keeps Your Party Alive
    Mar 18 2026

    In this episode, we break down Feather Fall from the AD&D Player’s Handbook.

    This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.

    You will hear:

    • What the spell actually does at the table
    • Its limits and why timing matters
    • Smart ways to use it in combat and exploration
    • How it opens up vertical dungeon design
    • Why this spell saves more characters than damage spells

    Short episode, practical use, straight to the table.

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    11 m
  • Let's talk about Skinwalkers in D&D, shall we?
    Mar 11 2026

    I was sitting around thinking about monsters again, and it hit me after watching one of those late night skinwalker videos. In D&D everyone always jumps straight to the doppelganger, but that misses the real fun. A skinwalker doesn’t rush the party. It watches. It studies. It follows them through the woods for days. It waits for someone to wander off, someone to get curious, someone to make a bad choice. That’s where the tension comes from. The party starts noticing animals that appear too often, shadows that move wrong, and the feeling that something is out there just beyond the firelight. By the time they realize they are being hunted, it might already be sitting at the campfire with them.

    Background Music:

    Attribution Code

    "Zombie Hoodoo" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

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    15 m
  • Why 1 HP Makes Your Players Fear the Dungeon Again
    Mar 4 2026

    Most games give players a cushion. More hit points. More healing. More second chances. Over time, that safety turns the dungeon into a resource puzzle instead of a threat.

    In this video, I break down why starting at 1 HP changes everything. How it strips away mechanical plot armor. How it forces smarter play. How it restores real tension to exploration, combat, and decision making. We look at the illusion of safety in modern systems, how to implement a 1 HP start without making your game unfair, and how to reward survival instead of kill counts.

    If you want your table to respect the dark again, this is where it starts.

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    16 m
  • AD&D - D1 Is Not a Dungeon Crawl, It’s Enemy Territory
    Feb 25 2026

    Today we are cracking open D1 Descent Into the Depths of the Earth. This is not your cozy ten-foot corridor crawl. This is survival, pressure, and moral compromise wrapped in darkness. You are not the hero down here, you are the infection sneaking through a living, breathing underworld that wants you gone. Stick around and I’ll show you why the real descent is not just into the depths, but into your own choices. Keep up with me: https://solo.to/theevildm

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    19 m
  • How I Turned One Donjon Prompt Into a full gaming Idea
    Feb 18 2026

    I walk through the Donjon website and show how I use its generators to spark real campaign ideas. I focus on how a single prompt turned into the Black Tome of Cordelia, a dangerous silk-paged book with no quest giver and no safe way to use it. I break down how I would introduce it into a fantasy game, how player choices create pressure, and how consequences build slowly over time without obvious punishment. This is a practical look at turning random generators into usable, table-ready material.

    https://donjon.bin.sh/

    #Donjon #OldSchoolDnD #OSR #DungeonMaster #DMAdvice #tabletoprpg

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    10 m