Audio Logs Podcast By Daniel Richer & Dominic Caterina cover art

Audio Logs

Audio Logs

By: Daniel Richer & Dominic Caterina
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Game audio explored via in-depth conversations with game makers.

Audio Logs is a podcast that breaks down the development journey of the latest games releasing from the perspective of the sound team.

Follow us as we discuss how games are made with the actual people that made it happen.

Daniel Richer & Dominic Caterina
Science Fiction
Episodes
  • Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares
    Mar 23 2026

    In this episode, we met with Senior Audio Director Mari Saastamoinen Minto, Audio Director David Jegutidse and Lead Technical Sound Designer Gonçalo Tavares from DICE to chat about how the latest entry in the series managed to look back at its legacy while also looking ahead as the team pushed new boundaries while creating the audio experience of Battlefield 6.

    We dive deep into the design and technical aspects of game audio here, exploring how the team decided to tackle everything related to the creation of an immersive soundscape that works well across all its game modes, the legacy of the Battlefield series, artistic and technological aspirations, what it takes to work as such a large scale, and so much more. We even got some behind the scenes footage from the various foley and field recording sessions!

    And before you even think about it, yes, we absolutely talk about footsteps. We got the team to break down the multitude of systems and creative solutions they came up with to ensure things felt accurate and in-line with player's expectations.

    If you're curious and want to know more about BF6's audio, here's a link to Jennifer Walden's (A Sound Effect) stellar interview with the team: https://www.asoundeffect.com/battlefield-6-game-audio/

    #gameaudio #podcast #audiologs #gamedev #fps #battlefield #frostbiteengine #gaming #interview #bf6 #multiplayer

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    1 hr and 53 mins
  • The Killing Stone with Kat Wenske and Chris Rickwood
    Mar 16 2026

    Kat Wenske and Chris Rickwood from Team Audio joined us to dive in the creation of Question Games" latest, the horror-deckbuilder The Killing Stone.

    This is the first time we get some co-workers/friends on the show, and these two brought a lot of fun to the table. While navigating the macabre and occult world of the game, they kept on lightening the mood with good vibes and fun detours all while offering us great insights on how they both crafted this very unnerving sonic experience!

    We talk foley work, scoring the game, collaboration as outsourcers, what it means to balance tone in horror, and so much more!

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    1 hr and 40 mins
  • Scott Pilgrim EX with Peter Berkman and Pat Tremblay
    Feb 23 2026

    Returning guest Pat Tremblay, audio lead at Tribute Games joins us alongside Peter Berkman from Anamanaguchi to shine some light on the creation of Scott Pilgrim EX' amazing music-focused sonic experience!

    This is our first episode where we take a narrower focus and dive deeper into the weeds of things, in this case video game music.

    We chat about a lot of topics such as the history of chiptune music in the early 2000's, how tech limitations invited the team to come up with elegant (and musical) solutions to make sure everything came together harmoniously, the many questions that come up when composing a score this eclectic while ensuring nothing ends up feeling out of place and so much more.

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    1 hr and 30 mins
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