Episodes

  • Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares
    Mar 23 2026

    In this episode, we met with Senior Audio Director Mari Saastamoinen Minto, Audio Director David Jegutidse and Lead Technical Sound Designer Gonçalo Tavares from DICE to chat about how the latest entry in the series managed to look back at its legacy while also looking ahead as the team pushed new boundaries while creating the audio experience of Battlefield 6.

    We dive deep into the design and technical aspects of game audio here, exploring how the team decided to tackle everything related to the creation of an immersive soundscape that works well across all its game modes, the legacy of the Battlefield series, artistic and technological aspirations, what it takes to work as such a large scale, and so much more. We even got some behind the scenes footage from the various foley and field recording sessions!

    And before you even think about it, yes, we absolutely talk about footsteps. We got the team to break down the multitude of systems and creative solutions they came up with to ensure things felt accurate and in-line with player's expectations.

    If you're curious and want to know more about BF6's audio, here's a link to Jennifer Walden's (A Sound Effect) stellar interview with the team: https://www.asoundeffect.com/battlefield-6-game-audio/

    #gameaudio #podcast #audiologs #gamedev #fps #battlefield #frostbiteengine #gaming #interview #bf6 #multiplayer

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    1 hr and 53 mins
  • The Killing Stone with Kat Wenske and Chris Rickwood
    Mar 16 2026

    Kat Wenske and Chris Rickwood from Team Audio joined us to dive in the creation of Question Games" latest, the horror-deckbuilder The Killing Stone.

    This is the first time we get some co-workers/friends on the show, and these two brought a lot of fun to the table. While navigating the macabre and occult world of the game, they kept on lightening the mood with good vibes and fun detours all while offering us great insights on how they both crafted this very unnerving sonic experience!

    We talk foley work, scoring the game, collaboration as outsourcers, what it means to balance tone in horror, and so much more!

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    1 hr and 40 mins
  • Scott Pilgrim EX with Peter Berkman and Pat Tremblay
    Feb 23 2026

    Returning guest Pat Tremblay, audio lead at Tribute Games joins us alongside Peter Berkman from Anamanaguchi to shine some light on the creation of Scott Pilgrim EX' amazing music-focused sonic experience!

    This is our first episode where we take a narrower focus and dive deeper into the weeds of things, in this case video game music.

    We chat about a lot of topics such as the history of chiptune music in the early 2000's, how tech limitations invited the team to come up with elegant (and musical) solutions to make sure everything came together harmoniously, the many questions that come up when composing a score this eclectic while ensuring nothing ends up feeling out of place and so much more.

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    1 hr and 30 mins
  • Keeper with Double Fine's Audio Team
    Feb 2 2026

    In this episode, we're joined by the entire audio team from Double Fine Productions (Camden, Kate, Paul, Michael, Sage and Steve) as we dive into the delightfully strange world of Keeper.

    Getting everyone in on the chat is something new to us, and it was a blast! This allowed us to explore all topics freely, and so we did. We jump from team dynamics to crafting ambiences and voices for the wild creatures roaming this surrealist universe, to tech and music. We also shine some light on how Double Fine operates and so much more!

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    1 hr and 41 mins
  • Possessor(s) with Akash Thakkar
    Jan 15 2026

    We're kicking off the new year with good vibes and lots of energy with Akash Thakkar! We met a few weeks ago to chat about his work on Heart Machine's latest release, Possessor(s).

    Akash sheds some light on his collaboration with Heart Machine and how they craft their games, how Possessor(s) came to be, how he created signature sounds for the game and how he collaborated with composers, artists, direction, etc. We also chat about the studio's aesthetics and how they carry across releases, how his freelancer status allows him to explore a wide range of things, before exploring note-taking habits, second brains and many more productivity tips!

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    1 hr and 27 mins
  • SLEEP AWAKE with Jordan Guerette and Clay Westing
    Dec 2 2025

    In our final episode of the 2025, we dive deep into SLEEP AWAKE from Eyes Out, the studio founded by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails).

    Jordan Guerette, lead audio designer and Clay Westing, lead game designer joined us to explore how the team managed to bring this hallucinatory psychological horror game to life. From their process in designing the impact of sleep deprivation as game mechanics to translating the high-level vision into realized game and narrative elements, we dive deep into the weeds here.

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    1 hr and 29 mins
  • MARVEL Cosmic Invasion with Pat Tremblay
    Dec 2 2025

    On this episode, we chat with Pat Tremblay, Lead Audio Designer at Tribute Games about his experience working on Marvel Cosmic Invasion.

    He was the only sound designer on the project, and so Pat's fingerprints can be found throughout all things audio in the game. This led us down a whole bunch of rabbit holes, from how he and the team defined how 'retro' sounding things would be, to how he approached solo vs multiplayer coop in mixing the game, how the team used FMOD to push the use of sound and music into modern-times and so much more!

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    1 hr and 13 mins
  • Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon
    Nov 20 2025

    This week's episode is all about Lost Records: Bloom & Rage. We've met with Beatrix Moersch and Julien Goyon from Don't Nod Montréal to talk about the development of their latest release.

    We cover a wide range of topics here, from how they've managed to craft this big of a game as a small team without sacrificing quality and production values, to how the music for the game was created by musical artist instead of video game composers and how it was used to create a sonic identity to the IP while also exploring its use as a narrative device. We also talked about foley and field recordings were made and how they were used in the game, and so much more!

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    1 hr and 25 mins